Overview

Senior UI Artist
The Senior UI artist is responsible for the aesthetics and behavior of the UI in our VR games and experiences. Working closely together with Game Designers, he/she also plays a vital role in the UX design, ensuring the user is presented with a visually beautiful and easy-to-understand experience.

 

KEY RESPONSIBILITIES:

Define the visual UI style and behavior and document this in a style guide;
Iterate and validate your designs through functional mock-ups;
Ensure a solid UX design and flow through a structured way of thinking;
Create and animate 2D and 3D UI assets and implement these in the game engine;
Safeguard an optimal end user experience.

 

DESIRED SKILLS AND EXPERIENCE:

3+ years as a UI artist in the game or related industry;
Expert understanding of UI design principles like priority, weight, form, color etc.;
Experience in 2D and 3D content creation for UIs (Photoshop and Maya preferred);
Experience with implementing UI content in Unity and/or UE4;
Good understanding of Unreal Blueprint for rapid prototyping and validating designs
Great affinity with the UI/UX field
A user-centered approach to ensure clarity and readability in designs.

BONUS SKILLS AND EXPERIENCE

A user-centered approach to ensure clarity and readability in designs.
3D modeling and/or animation background;
Experience with spatial UI/UX design;
A passion for emerging technologies like VR, AR and MR;
Concept art skills;
Passionate about games with an ability to analyse competitive products for their strengths and weaknesses.

 

ABOUT YOU:

You are passionate about game design and you love to create new things;
You are comfortable with working under tight deadlines in a fast-paced environment;
You have a very good knowledge of English, both oral and written;
You are highly communicative;
You are not afraid of creative clashes;
You think outside the box;
You can adapt to different visual styles;
You are a creative & methodical thinker;
You are able to iterate upon your designs autonomously or with limited support.

 

WHAT WE OFFER:

A culture that values a healthy work-life balance;
Studio location in the heart of Amsterdam;
Flexible working hours;
Benefits according to experience and job;
26 Standard vacation days with an option to buy 5 more;
A healthy lunch buffet with regular hot meals and specials;
30% Income tax ruling for eligible expats;
Relocation cost compensation depending on your situation;
Free pension plan;
Free train commuting when living outside of Amsterdam;
Group activities and an annual VR game jam;
Friday afternoon drinks;
The latest VR hardware which you can borrow and take home.
For this vacancy we only consider candidates that are eligible to work in the EU (no visa required).

About Force Field Entertainment

Force Field History

Force Field was created in 2015 when Vanguard Games merged with a VR startup. The company is led by two industry veterans, Chief Creative Officer Martin de Ronde (Co-Founder of Guerilla Games and Founder of One Big Game) and CEO Arthur Houtman (with prior executive roles at Atari and Disney).

Martin and Arthur both have a passion for immersive technologies such as VR and AR; they are convinced that these technologies will play an increasingly important role in the future of entertainment. Led by this vision, they have shaped Force Field into one of the world’s leading studios in VR/AR games and experiences production.

Over the first 4 years of Force Field’s existence the company has launched more than 10 consumer projects, all receiving critical acclaim and winning many international awards