Galaxy Grove is a new game studio in Utrecht, Netherlands, specialising in high quality 3D management and building games (entertainment games, not applied/serious games). Our games have a strong atmosphere, striking art and unique, intuitive gameplay. We plan to grow to around 7 people this Autumn and to release our first game in 2023. Galaxy Grove is founded and led by award winning game industry veteran Joost van Dongen (Awesomenauts, Swords & Soldiers, Blightbound, Robo Maestro, Proun, Cello Fortress, De Blob).

We’re looking for an Unreal programmer. As a programmer, you’ll work in a small flexible team on our newest games, including our unannounced new train building game. You’ll work in Unreal (C++ and Blueprint) on a variety of coding topics, including procedural level generation, optimisation, graphics, systems and tools. You’ll also be involved in the games and company as a whole, like joining in playtests and brainstorms.

Galaxy Grove is an inclusive game studio where everyone with a passion for making great games is welcome. We believe in helping each other get better at our craft, in learning new skills, and in a healthy work-life balance where overtime and crunch are avoided.


  • Experience with both C++ and Blueprint in Unreal
  • Skilled with C++
  • Writes clean, readable and maintainable code
  • Good at communicating in English
  • Able to work 32-40 hours per week


  • Shipped a game with Unreal
  • Experience with procedural generation
  • Experience with optimisation
  • Passionate about making great games

This is a hybrid job, with at least 3 days per week working from the Galaxy Grove office in Utrecht. The other days can be either working from home or from the office, depending on your preference.

Be sure to provide a CV and cover letter as well as at least one code sample (consisting of a number of related classes, showing your skills with C++ and with Unreal).

To apply, please send an email to [email protected]