An exciting new opportunity exists at the School of Communication, Media & IT for the position of Lecturer (3D) Game Art & Animation.

Do you have a passion to inspire students, do you have knowledge of relevant game engines and do you like to learn how to use new software tools? Maybe you will be our new Lecturer (3D) Gam Art & Animation.

Main Responsibilities
As a lecturer you take care of organising, conducting, and assessing relevant courses and projects within the CMD programme and more specifically in the major Game Design (GD) and the new bachelor Creative Media & Game Technologies (CMGT). You participate in designing, evaluating and improving the curriculum in cooperation with the other members of the expert group GD.
Additionally, you may be tasked with supervising students during their internships and graduation projects, or as their general mentor throughout their studies. Participating in innovative research projects may become part of your tasks, depending on preference, ability, and availability.

The lecturer Game Art & Animation is responsible for the following topics:
First and most important:

  • 3D game animation and tools – 3D modelling, texturing, particle effects, lighting, raycasting, vectors.
  • 3D art tools such as Blender, 3DS Max and Maya. Knowledge of Zbrush or Substance Painter is an advantage.


  • Concept art – digital and non-digital drawing/painting, atmospheric concept art, working with representations and perception.
  • 2D game art – r.creating sprites, UI-elements, 2D-animations, pixel art, vector graphics; working with software such as Adobe Photoshop and Illustrator.

Organisational Context
You will be employed at the School of Communication, Media & IT (CMI) at the bachelor study Communication & Multimedia Design/ Creative Media & Game Technology. The team manager of CMD/CMGT will be your supervisor.
The international program Game Design (GD) is one of the three majors within the bachelor study Communication & Multimedia Design (CMD). Within GD, we train students as game designers, game artists, and game developers for the international creative industry. Through interactive workshops and real-world project cases, students learn how to analyse, design, develop, and evaluate both serious games and entertainment games in a realistic and professional setting.
Currently we are working towards the development of a new bachelor programme: Creative Media & Game Technologies (CMGT). We aim to start this programme in September ’21. The programme will learn students more technical skills in the broad field of technology by using game techniques.
The research group User-Centered Design, linked to CMD, is concerned with integrating applied research into the topics relevant to the majors of CMD and CMGT. The programmes are closely linked to the research group, allowing new insights to be embedded into the curriculum and allowing students to work on relevant research and development cases.

Job requirements
We are seeking to appoint a highly motivated and experienced individual to join our team. The successful candidate will have:

  • at least a higher educational background in a relevant field but preferably an academic background with a master’s degree in a relevant field.
  • knowledge of actual developments in the field of 3D art & animation.
  • knowledge of relevant game engines, such as Unity or Unreal.
  • a desire to keep building your skills set and to learn how to use new software tools.
  • preferably several years of experience within the creative industry.
  • a passion to inspire students and the ability to contribute to further develop our educational and professional vision.
  • a modern, authentic and student-focused approach to teaching, coaching, and supervising students within the curriculum.
  • an excellent proficiency in oral and written English as well as excellent intercultural communication skills.

Employment Terms
The function scale is 10 (practical instructor) or 11 (lecturer), depending on (educational) background and ability. The salary will amount to a gross minimum of € 2.652,- and a gross maximum of € 5.026,- per month based on a full time position.
This is a position for 0.6-1.0 FTE, starting preferably per February 1st 2021. It concerns a one year, temporary contract which may be renewed. Another option is a secondment from your current employer, the exact possibilities can be discussed in a later stage.

In addition, you will be entitled to holiday pay and a year-end bonus. Hanze UAS offers plenty of opportunities for further development in your field.

Should you need further information regarding this vacancy, please contact drs. Henriët Eilander, programme manager CMD, telephone number (+31) (0)6-25151594.

Should you need further information regarding the procedure, please contact Niek Witsenboer, corporate recruiter, telephone number + 31 (0)50-595 6916.

The interview will take place on: Wednesday 18 November 2020.

A certificate of good conduct may be required. You will get reimbursement for the fee by the Hanze University.
This vacancy has an internal and external status. Employees who work at Hanze University of Applied Sciences take precedence over external candidates.

We do not appreciate acquisition in reference to this advertisement.

Closing date: 12 November 2020