We’re looking for a highly collaborative, passionate and skilled lighting artist who is up for the challenge of creating content for an AAA title.


Essential Duties

–  Responsible for the final lighting in the game
–  Collaborate with Art Director to develop lighting through verbal and written communication, concepts or reference images/videos
–  Supervise initial lighting done by environment artists and game designers in the different production units
–  Create atmospheric effects like fog, smoke in collaboration with environment artists and effects artists
–  Create atmospheric, environmental and screen effects in collaboration with Environment Artists and VFX Artists.

Competencies, Skills & Knowledge: 

–  Communicates with directness/candour and is adept at conflict resolution
–  High standards of respect and values strong teamwork
–  Adapts swimmingly to changing circumstances
–  Positive thinker with an ambitious drive towards quality and success

Essential Requirements:

–  Strong spatial sense and a strong eye for level composition
–  Experience working with AAA engines
–  Photoshop experience
–  Bachelor degree or higher in (game) arts

Portfolio submissionis required for this position. Please focus this portfolio on personal contributions to your projects. Please include a breakdown specifying what you were directly responsible for creating. Considered portfolios should include the following:

–  1 best example of lighting a scene where you were the primary contributing artist
–  1-2 best examples of your general work (offline renders in addition to in-game screen shots or video)


–  Experience in the game industry or a related industry
–  Experience with Autodesk Maya
–  Interest in the technical aspects of AAA game development
–  (Native) Dutch speaker


Interested? E-mail: [email protected]


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About Nixxes Software BV

Nixxes Software BV is a group of highly experienced game technology programmers. The company was founded in August 1999 and has since specialised in helping other game developers and publishers making the best out of their game content.

We do this either by:

  • Bringing high quality conversions to other platforms, both console and PC.
  • Assisting in getting a game out faster and better.
  • And by working with studios to build technology that helps people make better games.

Over the past 15 years we have worked with machines varying from the Sony PlayStation and Sega Dreamcast to current-gen and next-platforms platforms. In addition we have a long history working with PC conversion projects and we are currently developing new technology for PS4 and Xbox One.

We strive to completely understand every platform we work on, and use this knowledge to get the best out of games. This way the game teams can focus on getting the best possible content, while we push the machines to make it all run well. We've worked on several products since we started, which you can find more information about in our projects section. We encourage you to try out these games, and we hope you will have as much fun playing them as we had working on them.