Tweetal Studios is looking for a motivated, avid programmer with excellent skills regarding Gamemaker Studio 1.x The team is working on an entirely new, 2 dimensional cinematographic shoot ‘m up experience for a wide array of devices including Nintendo Switch, PC and possibly others. The goal is to showcase the project to a big audience, but not before a couple of essential tasks have been resolved.

– Dedicated programmer by heart, coding in GML
– Working in fast iterations, design thinking
– Located in the north of the Netherlands, the closer to Groningen you are, the better

– Experience with scrumming and deadlines
– Being able to work in a small team at a high pace

What we offer:
– A temporary, project based position within a young, motivated and independent game development team
– Ample compensation for hours spent, with a possible future collaboration
– Working space at an inspiring environment

What we need:
– 2D fake physics*
– Shaders to modify background assets
– The creation of a simple level editor (to be used by the development team) with functions that apply to the in-game parallax, looped scrolling and scaling
– Implementation and optimization of large external sound- and background assets
– The creation of a simple lighting system
– Implementation of various shader effects like: ray tracing, gaussian-blurring and heatwaves (to be discussed)
– Smooth room to room transitions
– Optimizing existing systems
– Possible bug fixing

* NO Box2D physics!

If you are interested,
please contact us at [email protected]

About Tweetal Studios

We are Tweetal Studios, located in Groningen. We love making immersive games that are atmospheric whilst featuring aspects of games that we grew up with. As a company we strive to forge games that invoke an experience that sticks with its players; by fully utilizing the power of the medium, using gameplay, art and sound to tell an abstract story.